var i:Number = 0;
var r:Number = 150;//rad
var Y:Number = 200;//Y
var X:Number = 200;//X
var S:Number = 1;//speed
_root.ball_mc.onEnterFrame = function(){
i += S;
//r -= 1;
//trace(i);
this._x = Math.cos(i * Math.PI/180) * r + X;
//this._x = Math.sin(i * Math.PI/180 ) * r +X;
this._y = Math.sin(i * Math.PI/180 ) * r * 0.3 +Y;
this.swapDepths(100 + Math.sin(i * Math.PI/180) * 2 );
_root.maru_mc.swapDepths(90);
this._xscale = 50 + (1 + Math.sin(i * Math.PI/180 ) ) / 2 * 100;
this._yscale = 50 + (1 + Math.sin(i * Math.PI/180 ) ) / 2 * 100;
_root.X_txt.text = 1 + Math.sin(i * Math.PI/180 ) / 2;
_root.Y_txt.text = 1 + Math.sin(i * Math.PI/180 ) / 2;
}
_root.ballX_mc.onEnterFrame = function(){
i += S;
this.swapDepths(100 + Math.sin(i * Math.PI/180) * 2 );
_root.maru_mc.swapDepths(90);
this._xscale = 50 + (1 + Math.sin(i * Math.PI/180 ) ) / 2 * 100;
this._yscale = 50 + (1 + Math.sin(i * Math.PI/180 ) ) / 2 * 100;
this._x = Math.cos(i * Math.PI/180) * r + X;
this._y =Math.cos(i * Math.PI/180) * r + Y;
}
_root.ballY_mc.onEnterFrame = function(){
i += S;
this.swapDepths(100 + Math.sin(i * Math.PI/180) * 2 );
_root.maru_mc.swapDepths(90);
this._xscale = 50 + (1 + Math.sin(i * Math.PI/180 ) ) / 2 * 100;
this._yscale = 50 + (1 + Math.sin(i * Math.PI/180 ) ) / 2 * 100;
this._x = this._x = Math.cos(i * Math.PI/180) * r * 0.3 + X;
this._y = Math.sin(i * Math.PI/180 ) * r +Y;
}